technology and our future
 
National Education Technology Standards (Student Ages 14–18)1

Appropriate use of technology in the classroom should lead educators to search for those applications and approaches that provide learning opportunities for the student that are not accessible without the use of technology. The technology should provide a way to extend the power of the brain, allowing it to process a quick succession of information so patterns can emerge, or so hidden behavior, or behavior that normally takes a long time to unfold, can be seen in a compressed period of time. Or it should allow the student to think in different ways, so a new method of solving problems becomes available to the student. It is possible to make all of the previously mentioned power accessible to high school students using the System Dynamics (SD) Modeling method of analyzing systemic problems.

It was not necessary to reduce the full list of standards for educational technology to identify those that apply to the SD modeling approach to problem solving. All of the standards apply.

The late Barry Richmond, a world-class System Dynamics modeler worked to foster within the K–12 System Dynamics teaching community a call to action, suggesting that students who gain expertise, as they study systems thinking and dynamic modeling of complex systems become System Citizens and apply their new knowledge in the world around them. This should become as much a part of their education as learning the modeling techniques.

   

CREATIVITY AND INNOVATION

  • Apply existing knowledge to generate new ideas, products, or processes
  • Create original works as a means of personal or group expression
  • Use models and simulations to explore complex systems and issues
  • Identify trends and forecast possibilities

COMMUNICATION AND COLLABORATION

  • Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media
  • Communicate information and ideas effectively to multiple audiences using a variety of media and formats
  • Develop cultural understanding and global awareness by engaging with learners of other cultures
  • Contribute to project teams to produce original works or solve problems

RESEARCH AND INFORMATION FLUENCY

  • Plan strategies to guide inquiry
  • Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media
  • Evaluate and select information sources and digital tools based on the appropriateness to specific tasks
  • Process data and report results
 

CRITICAL THINKING, PROBLEM SOLVING, AND DECISION MAKING

  • Identify and define authentic problems and significant questions for investigation
  • Plan and manage activities to develop a solution or complete a project
  • Collect and analyze data to identify solutions and/or make informed decisions
  • Use multiple processes and diverse perspectives to explore alternative solutions

DIGITAL CITIZENSHIP

  • Advocate and practice safe, legal, and responsible use of information and technology
  • Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
  • Demonstrate personal responsibility for lifelong learning
  • Exhibit leadership for digital citizenship

TECHNOLOGY OPERATIONS AND CONCEPTS

  • Understand and use technology systems
  • Select and use applications effectively and productively
  • Troubleshoot systems and applications
  • Transfer current knowledge to learning of new technologies



1 This list of standards taken from the ISTE National Education Technology Standards (NETS*S) and Performance Indicators for Students.


 

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